2003 League Guidelines

Team format this year is co-ed with 5 men and 2 women on the field. We recommend bringing water, light and dark shirts, tennis shoes or cleats, and a disc. Playing barefoot is dangerous.

It is important that players show up around 6:00pm to prepare for the game. Games start at 6:30pm. In the interest of getting games started the following rule has been set.

If only one team fails to signal readiness by 6:40pm, it is considered a forfeit by the offending team. A team signals readiness by having a team on the line ready to play. The offending team is the team that failed to signal readiness. Teams are encouraged to play despite a forfeit.

Games are to 13 points. You must win your game by at least two points with a maximum of 19 points.

Check out the 10 Simple Rules of Ultimate for a quick overview of the game. Team captains may be called upon for rule and procedure clarification, we will be using the UPA's 10th edition rules.

Each team has 3 timeouts per game (maximum two per half). Time outs can only be called by the player in possession of the disc. The disc is brought back into play at the same spot by the same player at the same stall count. All other players may be positioned as they wish.

Items of Important Note!

Visit the MUtant Ultimate web page at http://ultimate.mu.org

Play nice. Have fun. Congratulate an opponent on a good play. Smile for a satellite picture.

 

If you have any comments or concerns, contact Fresa (frisbeefresa@hotmail.com).

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MUtants - Ultimate frisbee team for Columbia, Mo